In order to develop the designs, further feedback has been gain on initial ideas (see figures 1-4). Although initially the manual idea was favoured due to its simplicity, feedback found the design was too corporate resembling a bank rather than a light-hearted game (see figure 1). Therefore the more illustrative approach favoured as the characters and idea of dreaming big felt more appropriate for the target audience of students and graduates who may be unsure about their plan post-graduation (see figures 3-4). The royal blue was the favoured background however the gradient was also popular, either could be used within the final outcome depending on print restrictions. Furthermore it was suggested to push the sky theme further by incorporating other elements associated with the sky such as birds or planes to enhance the concept. In relation to the different ways to play the game, the use of routes rather than a continuous game was chosen as it felt more appropriate to the audience as many might not know what success is to them yet therefore showcasing the different routes was more appropriate.
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| Figure 1 |
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| Figure 2 |
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| Figure 3 |
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| Figure 4 |
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