Monday, 23 October 2017

Design for Screen: ONLY

Only: 

Branding agency helping organisations to use design to innovate and grow.
Clients:
work with a lot of non-profits, education and music industry such as:

    • Goldsmiths
    • Design council 
    • Festivals 
    • Sony 
Design for Screen:

  • screen another medium for ideas shouldn't be seen as a limiting platform, doesn't matter if you can't code, just need to be able to communicate. 
  • constantly evolving, endless opportunities, face-paced 
  • primary means of consuming a brand, experiential/ interactive 
Design Processes:
  • research:
    • competitors
    • audience 
    • personas - 5/6 general users for the product, write a background name, job and age etc. 
    • principles
  • Wire framing:
    • ideation 
    • test assumptions 
    • client buy-in 
    • involve developers,designers and art directors 
  • Design 
    • need to be able to communicate 
  • Front End 

Goldsmiths University:
  • Wireframes useful for understanding how the site will work 
  • needed to promote other courses and attract international students as art course was very oversubscribed
  • needed to access content quickly






















    Printworks:
    • consider how you can bring branding to life of screen 
    • print work never got turned off when in use resulting in a constantly evolving typeface to be used across all branding 




















    Lost Village: music festival in the woods 





    • abandoned territory lost in time, informed all branding 
    • bespoke typeface based on symbols informed by past times 
    • not a traditional website, very informed by the event itself 
    Bring Me the Horizon:



    • got 2 weeks to create something online to promote there new album
    • created a timeline of content as band wouldn't update the site, bring together all aspects of social media 
    • determined by location 
    Questions:
    • work on 2 large projects and 2 smaller projects at a time 
    • tend not to pitch, companies tend to come to them 
    • Design at:
      1800 pixels
      1300 pixels 
      768 pixels
      320/640 pixels 
    • Invision- used for prototypes 
    • research and wire framing are very important 
    • check on developers regularly, design is handed over and developers produce/code




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